Sky/exposure recalibration Bloom Lighting Effects Networkingīug Fixes and Ex-Visuals as Monitors Better Realism through Atmospheric Scattering This was the result of a water rendering bug that we have fixed for X-Plane 12.06 - enhancing the realism of operating on and around water. If you’ve landed a seaplane on our new 3D water recently, you probably noticed that the water looked WAY too clean! You can see the submerged part of your floats super clearly…but that’s not so realistic. The X-Plane dev team will be firming up the details for 12.07 and priority projects after that, but these are some of the most likely improvements you’ll see next! Lighting Tuning Water Mixed Render Targets This helps us better convey the experience of flying in the vicinity of other airplanes in real life. AI aircraft (especially helicopters) how operate more realistically. There’s a long list of ATC/AI improvements and fixes (see Appendix for more details). We will also introduce cirrus clouds to our volumetric 3D cloud engine for the first time. Clouds Improvements and CIRRUS!ġ2.06 will have some major improvements to the flexibility and visual quality of our clouds. Those zebra-stripes and funky real weather cloud pyramids have been resolved for 12.06. I’m really excited about the visual improvements coming for clouds. The VRAM re-architecture and improvements coming out in 12.06 will mean improved performance and reduce the risk of blurry textures. New cirrus clouds, lower VRAM use, improved cloud rendering in general and OpenXR integration to make the X-Plane VR ecosystem easier to access for 3rd parties. The 12.06 release lineup has lots of fun stuff in it! It is the result of three months worth of rendering engine improvements. 12.06: Better VRAM usage, Improved Clouds, and More These fixes benefit stability and make the sim less likely to crash when out-of-range values are produced in the AI system. These tweaks are often incremental but contribute greatly to the fidelity of the platform over time. Flight Model ImprovementsĪs Austin continues his studies of aerodynamics and collecting feedback from pilots and engineers, he refines the flight model in X-Plane to better match the real world. We can’t wait for you to experience flying the Airbus with these improvements – it really takes the immersion of flying this aircraft to the next level. The main focus of X-Plane 12.05 was implementing the fully custom MCDU/autopilot and flight systems in the A330. There are still a few items to share, though! Here’s What You’ll See in 12.05 A Whole New Experience Flying the Airbus A330 Features that look hard at first can turn out to be quick ones…and vice versa. That’s just because development can be unpredictable. Our 12.06 priorities are well-defined internally so I took the chance to add some previews of that update as well.īeyond 12.06, we are (mostly!) settled about what comes next, but the allocation to a specific release name is not set in stone. completed a long list of other improvements (read the full release notes ).refined the NOAA weather data processing for more realistic weather.introduced Zink for improved performance on AMD graphics cards.cleaned up rendering artifacts (most of which were related to volumetric clouds).Since its initial Early Access release in late 2022, we’ve been improving the sim experience and maximizing the potential of X-Plane 12. Our goal with each of 12.0X releases is to stabilize the product, complete/tune planned features, and improve performance. And, if it has been a while since you tried X-Plane 12, you can always download our free demo to check out all of the improvements we’ve made over the past few months. I’d like to outline what you can expect in our next few X-Plane 12 updates. We have some exciting dev updates on the way for you: a more realistic Airbus experience, some significant VRAM optimization, cloud improvements (including new cirrus clouds!), plus all sorts of other bug fixes and improvements.
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