As a result, you regularly fight with the camera when you try to take in all the action or focus on a specific worm. Even when you take manual control, the game has a tendency to just whip the screen back to a less-than-optimal spot. Given that you stand to benefit from surveying the map, it's unfortunate that W.M.D.’s camera feels unreliable at times. At times, enemy worms can be hiding in a structure without you even realizing it, leading to extra reasons to destroy more parts of the map. They frequently hide goodies like supplies and vehicles, and buildings can also provide invaluable protection from attacks and add much more compelling reasons to explore the map. You can actually enter houses, barns, pubs, bunkers, and other buildings now. The other interesting addition comes in the form of structures. Using the left stick for both moving and aiming, however, makes the controls feel a little finicky on consoles, since it’s easy to accidently move when simply trying to line a shot up using the analog stick. Aiming the tank gun or helicopter is far from a sure thing most of the time, and these vehicles don’t feel so overpowered that a normal worm can’t destroy them. Worms isn’t, in any way, a “driving” game, but these new elements feel like natural additions. There are even mounted guns to be had, which provide ample firepower but can also leave your worm incredibly exposed. Meanwhile, the helicopter has a killer mini-gun assault and is comically awkward to control and aim. Tanks, in particular, provide exceptional protection and firepower to chew through the terrain and other worms with a multi-shell attack. Tanks and helicopters appear on some levels and greatly change the dynamic of the action for the brief period of time they’re in use. adds two other major facets that make considerably more impact. But no matter what you choose, you still have a limited amount of time to perform any action. Jetpacks, the ninja rope, teleporters, and other vital tools are at your disposal for traversing the landscape. The old standby bazooka, which you can charge to adjust its range and power, is still the default weapon, but exploding sheep, airstrikes, a variety of grenades, melee weapons, the dragon punch, and more are up for grabs. Physics play a key role gravity, acceleration, charging power, and even wind direction affect the huge array of weaponry. If you’ve never played a Worms game before, the concept is simple: opposing teams of well-armed worm commandos face off in a turn-based battle in a completely destructible 2D landscape. The latest game, Worms W.M.D., is an excellent example of why Worms continues to thrive, and why it's original formula had the right idea all along. Despite some absurd spin-offs and missteps, the franchise’s tried-and-true turn-based, scorched-earth-style formula has allowed Worms to become one of the most consistently entertaining series around. Team17’s Worms series has been happily bumping along since the mid-'90s with no signs of stopping.
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